In my prezi, I examined changes in the writing process through time as well as different spaces available to the modern writer and the rules that accompany them. I wanted to give a full view of the present, which I felt could only be done by looking at the past and future as well. By looking at the spaces and rules that exist now, I was able to make a few hypotheses about the future of writing as well.
I may have added too much information, as I couldn’t fit it all into the five minute voiceover. I’m sorry about that; please click through the full prezi to see all of the details.
The prezi with voiceover can be watched here > http://screencast.com/t/LWm91HJxTPvk
The full prezi can be found here > http://prezi.com/fnttfo5tx8gg/what-does-it-mean-to-be-a-writer/
The prezi I’ve created is called A Writer’s Journey Through Time and Writing Spaces. This project focuses on how the process of writing is changing through the use of technology and the new writing spaces that the technologies create. This project is influenced by the readings and videos that we reviewed in the module, as well as my own views on the evolution of writing.
This prezi is still in the drafting stage, and I haven’t added in most of the present day concerns and new skills that have been brought about in this age of new writing technologies.
In case anyone reading this doesn’t know, Neil Gaiman is a short story and novel writer who focuses mostly on science fiction and fantasy stories. Two of his more well-known books are Coraline and American Gods. I love the feeling he brings to his prose; he’s able to create vastly different worlds but let the main character keep human quirks and qualities. He is among my favorite authors.
Mr. Gaiman is following a diverse group of people on Twitter. Many of them are other writers, but he also follows musicians, comedians, and a handful of newsfeeds about Doctor Who (should have known he was a fan). His follower list hints that he is interested in keeping up with a large community of writers, but he’s also a guy who likes to laugh and have a good time. He also follows some novelty accounts, like DRUNK HULK.
I’ve been following Mr. Gaiman for a while now (which sounds so creepy if taken out of context), and he is constantly interacting with his fans. Usually when someone gets to a certain level of fame they become untouchable, but Mr. Gaiman is still able to hold conversations and seems genuinely interested in what his fans have to say. I think this is an excellent example of social networking done right. He isn’t the type to only answer questions about himself or his writing; he holds real conversations about real topics. I think many other celebrities on Twitter could follow his lead (so to speak) and learn something about effective communication.
Mr. Gaiman also was the original proposer of All Hallows Read, and he is a strong advocate for the movement. If anyone is looking for something to give out this Halloween that’s healthier than candy, how about a copy of Coraline?
Cheers, and happy tweeting!
(I wanted to practice creating a saturated blog post full of outside media, and this is a topic I am passionate about. Enjoy!)
Michael Highland’s video “As Real As Your Life” struck a chord with me. In the video, he discusses his gaming addiction and the appeal of video games to the younger generations. I consider myself a gamer, though I’m not an addict. I appreciate video games as both an escape for me and a creative platform for the creators, and believe they are much more than a sum of their parts. I have friends who’ve studied game creation, my friend Brad is currently a level designer working for Gearbox Software, and through them I have seen bits and pieces of the sheer amount of work that goes into creating a game. Game design goes far beyond writing and programming.
In the video, Michael says, “Unlike any pop culture phenomenon before it, video games actually allow us to become part of the machine… we are interacting with our entertainment.” This is the quintessence of the appeal video games have. You no longer have to watch your entertainment as an outsider; instead, you become a pivotal part of the storyline. Without you, there is no story. Personally, my favorite games are open world games, like the Elder Scrolls series, and survival horror games, namely the Silent Hill series, which have solid storylines surrounding the main character and his/her actions.
If I may go off on a tangent for a moment, Michael was a bit mistaken by saying no pop-culture phenomenon has allowed us to become a part of it. Remember those choose-your-own-adventure storybooks? I was addicted to my Give Yourself Goosebumps set when I was younger. While this isn’t total immersion, you were still able to have a say in what happened during the story. There are also choose-your-own-adventure videos popping up now and again on the web. An excellent survival horror video on YouTube is Survive the House. (WARNING: this is addictive, please don’t use it to procrastinate.) I’m assuming this interactive video concept was modeled on the idea of video games, but I still wanted to include it as an example of other media that you interact with.
But, I digress, let’s get back to video games. Continue reading
Bolter’s point that our culture is redefining the components of writing is something to consider. The internet is certainly changing the way we write, for better and for worse. The spaces created online (like blogging and microblogging platforms, forums, comment threads, website creators) each offer a different set of norms and writing rules, much like different print media. The difference between a newspaper article and a novella is noticeable; the difference between Twitter and Flickr is as well. Using these new media to enhance writing is something that all authors should experiment with, even if they end up never using that medium again. There may be a story or an article that can be best told through one of the new media created by the online community.
I think of myself as an avid internet user. I make use of various writing spaces online, but probably not to their fullest extent. I also carry a notebook and read books printed on paper. Call me old-school, but the feeling of finishing a good novel is so much better than clicking to the last page of an ebook. As an avid reader of non-digital books (it’s silly that I feel like I have to make that distinction), I have vacillating ideas when it comes to the internet. On one hand, the writing spaces brought on by the internet are a fascinating way to communicate ideas with the world quickly and easily. Your friends are only a tweet away, even if they are located across the globe. On the other hand, this fast-paced world of instant publication is recreating the writing process by destroying bits and pieces of it. I don’t want to see the end of print publication. I think print and online publications can exist side by side since they offer homes for different types of writing that can both be respected in their own way.